* Please DELETE the previous version before installing a new version to avoid problems due to BREAKING CHANGES*
Now the navdata and the scenery have been separated. Just delete the file "navdata-vqpr.bgl" if you have subscribed 3rd party global navdata from vendors like Navigraph to prevent conflicts.
If you have bought the GSX Pro payware addon, you may also want to download the corresponding Profile by JR1705.
- Some of the terminal buildings on the apron looks "floated" as I made the whole airport inclined, but I have no good method to solve it at this moment.
- It is reported that the stock Paro Airport could not be modded for a few of players with Steam version
The stock Paro Airport is nicely crafted, but the apron layout is not update, and the parkings are classified as RAMP_GA_MEDIUM, which means that certain types of ground handling vehicles needed for jetliners are missing. I feel no good after I've completed the "flying an Airbus like a bush pilot" landing.
With this addon, the runway, apron and taxiway layout of Paro Airport has been revised to be up-to-date. Taxiway names are assigned according to information from Bhutan AIP, and most of the parkings have been changed to RAMP_GA_LARGE so now you can call for Boarding Ramp and Large Pushback there. You can now taxi on the parallel taxiway (Taxiway T) safely with an A320. The runway IRL is sloped with gradient as much as 0.8%, while runway 15 is sloped downward and runway 33 is sloped upward, resulting in height difference as much as 16M bewteen the thresholds. The portrait of the Royal Family of Bhutan at the apron has also been replaced with the current one.
The approaches have also replaced to become circle-to-land procedures, which are independent of the runway used on final. You are recommended to use the development version if you are flying with A32NX as it now supports automatic holdings and all the RNAV procedures include compulsory holding for some of the transitions.
From the AIP of Bhutan, these two points about Paro Airport are specified:
- Entry/Exit into circuit area is via Chhuzom (confluence of rivers Paro Thimphu)
- Avoid flying over dzongs, monastery or temples
In addition to modding the stock Paro Airport, certain helper POIs including the important pattern checkpoints and the religious buildings along Paro Valley are also added, which are helpful for those who want to try a full flight to/from Paro Airport, rather than just playing with the Paro Landing Challenge (but passing the challenge with a score of 'B' is essential before a full flight). In fact most of these buildings are located on hillsides so it is not likely to fly over them directly. The largest one among them is the Rinpung Dzong (also called Paro Dzong), which is already handcrafted in stock scenery and you should see it clearly. In additional, I've also placed a POI on Mr. Smith's House, which is the "visual target" for approaching runway 15.
For longer flights into Paro, it is often to have a stop at Guwahati or Bagdogra Airport to confirm the weather at Paro before heading for it. I hope this mod would help you to get familiar with the landscape nearby.
A detailed tutorial about the full procedures is attached in the zip file as PDF. Have a look on the video from Just Planes for the complete procedure:
There is another channel on YouTube with plenty of real world video for operating in or out of Paro, by a Captain at Bhutan Airlines:
*The procedures above are practiced for simulations ONLY. DO NOT TRY THIS IN REAL LIFE. Dedicated rating is required for flying into Paro in fact*
My Bhutan scenery series:
Welcome to subscribe my channels for MSFS live game-play:
This is the dedicated playlist for the past MSFS live game-play sessions into Paro Airport: